Technical Designer & Gameplay Programmer
I turn design requirements into playable systems. My work includes combat abilities, progression, encounters, and Unreal Engine 5 C++ implementation for Seekers of the Ancient, as well as guided training lessons built in Unity at JIRACOR.
Seekers of the Ancient
Technical Designer · Combat Designer · C++ Programmer · Unreal Engine 5
I design and implement combat abilities, talent progression, and encounters for a multiplayer RPG, refining the systems through playtests.
Paradigm Infinite Quasar
Team Lead · C++ Programmer · Unreal Engine 5 · In development
I work with a four-person team on a mobile bullet-hell game featuring selectable weapons, upgrades, and distinct ship abilities.