Technical Designer & Gameplay Programmer

I turn design requirements into playable systems. My work includes combat abilities, progression, encounters, and Unreal Engine 5 C++ implementation for Seekers of the Ancient, as well as guided training lessons built in Unity at JIRACOR.

Seekers of the Ancient

Technical Designer · Combat Designer · C++ Programmer · Unreal Engine 5

I design and implement combat abilities, talent progression, and encounters for a multiplayer RPG, refining the systems through playtests.

JIRACOR

Technical Designer · Unity · PlayMaker · C# · JavaScript

I designed and implemented guided lessons that turn curriculum requirements into interactive training steps. The case study explains my work without displaying restricted project material.

Paradigm Infinite Quasar

Team Lead · C++ Programmer · Unreal Engine 5 · In development

I work with a four-person team on a mobile bullet-hell game featuring selectable weapons, upgrades, and distinct ship abilities.

Hold Out

Team Lead · Blueprint Programmer · Unreal Engine 5 · Completed 2023

I helped a 10-person team complete a wave-based zombie FPS, building gameplay mechanics and systems in Unreal Blueprints.