About Me
Hi, I’m Chris Boughton, a Technical Designer and Gameplay Programmer. I design interactive systems, implement them in-engine, and refine them through playtests with artists, designers, and engineers.
At Forge Hammer Entertainment, I work on combat abilities, talent progression, encounters, and Unreal Engine 5 C++ and Blueprint features for Seekers of the Ancient. At JIRACOR, I designed and implemented guided training lessons in Unity with PlayMaker, C#, and JavaScript, working with field experts to align the interactions with curriculum requirements.
I also build structured AI-agent workflows to support code and balance reviews. My project case studies show how I connect design decisions with implementation and iteration.