Paradigm Infinite Quasar
Platform:
Android/IOS
Engine:
Unreal Engine 5
Language:
C++
Tools Used:
Unreal, Jira, Confluence, Trello, Perforce, GitHub
Duration:
4 months
Completion:
June 2024
Team Size: 4
Role:
Team Lead,
C++ Programmer
Overview
Paradigm Infinite Quasar is a top-down mobile bullet-hell game. I serve as team lead and C++ programmer. The current build includes 12 selectable weapons, upgrades that can change weapon behavior, and ship-specific ultimate abilities. The video and examples below show these mechanics in their current state.
Contributions & What I Learned
The player has the ability to select from 12 unique weapons that will aid there ability to survive and create a unique experience with every play.
Each ship has its own unique Ultimate. The Ultimate is designed to be used when the player has no other choice. This should help the player survive the situation they are in.
The player can upgrade weapons through simple upgrade such as stat increases and also through unique upgrades that can completely change how the weapon works.
Collectables have a chance to drop from the enemies. These collectables can vary from health, to upgrades.
Hold Out
Platform:
Windows PC
Engine:
Unreal Engine 5
Language:
Unreal Blueprints
Tools Used:
Unreal, Jira, Confluence, Trello, Perforce
Duration:
4 Months
Completion:
Sep. 2023
Team Size: 10
Role:
Team Lead, Programmer
Overview
Hold Out is a wave-survival FPS built over four months. I led the team from concept to a completed build and programmed player weapons and stats, enemy AI abilities, gameplay interactions, and UI in Blueprints. The trailer shows the playable result; the Blueprint examples below show selected implementation work.
Contributions & What I Learned